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Flat Objects, Flying Cams, and Photogrammetry: The V4Design Pipeline

bonn_schloss_v4design

Still from a vertical tracking shot of Poppelsdorfer Schloss in Bonn – or just the kind of footage we need for our 3D design pipeline

“What kind of video footage can we best rehash for digital 3D reconstruction?” – that’s one of the main questions we’ve been exploring in the V4Design project. Our aim is to train innovative photogrammetry algorithms, i.e.: to automatically turn multi-perspective 2D video shots of an object (e.g. an iconic building) into a decent 3D version of that thing. Over the course of the project, we’ve evaluated all kinds of archived footage. Initial results were disappointing, but once we started looking for material in the right place, we actually discovered a very promising approach.

Date

Wednesday, June 24th, 2020

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V4Design: Processing Traditional Media Assets For Interactive Immersive Experiences

woman_vr_headset

Wouldn’t it be great to experience the Beatles play their first Hamburg gig from the perspective of a fan who danced in the front row? Or witness the fall of the Berlin Wall in a truly immersive way? The bad news: That’s still kind of tricky. The good news: It’s not impossible, and the V4Design consortium has been working on technical solutions for a full year now.

Date

Tuesday, February 26th, 2019

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