Search Results for Tag: digital journalism
A mobile revolution is exploding throughout Africa, giving a new generation of Africans access to mobile phones and mobile internet. This creates significant challenges, as well as opportunities, for media companies in Africa who need to find innovative ways to attract new readers and new revenue streams. onMedia’s Steffen Leidel talks with Justin Arenstein from the African Media Initiative about how mobiles are changing Africa’s media landscape.
If you’re looking for a simple way of introducing your online journalism trainees to the web’s Hyper Text Markup Language, better known by its acronym HTML, then consider the nifty little Mozilla Thimble editor – part of Mozilla’s suite of Webmaker tools.
In order to boost innovation and encourage new strategies about news presentation, the Global Editors Network (GEN) and Russian news agency RIA Novosti held a Hackday on Dec. 10-11 in Moscow. Called “Hack the Newsroom,” the event brought together three-person teams made up of an editor or journalist, a developer and a designer from national and regional Russian media organizations.
It was one of a series of such hackdays held at some of the globe’s leading newsrooms this year. The aim is to help newsrooms develop new approaches to producing and presenting editorial content and think creatively about apps, interactivity, data visualization and newsgaming projects.
“There are a lot of innovations in newsrooms, but they don’t often come from the editorial side,” said Antoine Laurent, GEN’s deputy director. “To deliver innovative content on a regular basis, you need to have a direct connection between the technical and editorial sides. Innovation comes from collaboration.”
This time, it was all about big data and data journalism. Participants had to turn open data into compelling stories. As a result, participants came up with projects mostly based on national data.
You can watch the presentation of the final pitches here (in Russian). The winning project was developed by the team from the Moscow-based magazine “Bolshoi Gorod” (“Big City”). They presented an interactive map of Moscow showing where city residents spend their free time based on based on 126,000 of check-ins by users of VK, a popular Russian social networking site.
In this interview, Laurent told onMedia why he thinks data journalism is here to stay, why GEN is holding a series of hackdays and how journalists will need to manage digital content in the future.
Irish journalist Mark Little quit his job as a prime time news anchor in late 2009 to found Storyful, a news service with a twist. Like traditional news agencies, Storyful delivers news content to media organizations. The novelty is that this content is culled from social media networks such as Twitter, YouTube and Facebook. Storyful journalists comb social media networks for interesting or dramatic videos, photos or other items. The information is then verified and put into context before being made available to the company’s subscribers (see here for how Storyful verifies stories from Syria).
Three years since it was founded, Storyful has attracted some major clients, including ABC, Al Jazeera and the New York Times, and generated hundreds of articles about its innovative take on news gathering – though the company has yet to break even. DW Akademie’s Kate Hairsine talks to Mark Little about why he started up a social media news agency in the first place, his belief in journalism and why he thinks journalists can make great entrepreneurs.
The term newsgames has been around since the early 2000s and refers to digital games, which are used in a journalistic context and have been developed with journalistic and ethical standards in mind. In contrast to traditional linear media, these games offer an interactive experience of content. Leading media houses such as the New York Times, BBC, the Guardian and Le Monde have already experimented with this storytelling format.
Newsgames need not be expensive and complicated to develop. In this post, Marcus Bösch, DW Akademie trainer and director of the Serious Game Studios the Good Evil, explains what you need to produce a small game based on a straightforward example.